programming
Learn Programming with Flash MX
Дизайн и архитектура
Автор: Ben Renow-Clarke, Kristian Besley
Страниц: 480
Язык: Английский
Издательство: Apress
ISBN: 1590592417
Learn Programming with Flash MX, a book for absolute beginners, covers the fundamental programming principles and skills that every programmer needs to master to create well-structured and efficient code that lives up to professional standards.
This book employs a truly unique classroom-based approach to learning, with the goal of establishing core, practical programming skills. Each chapter presents a lesson covering a distinct topic of programming with ActionScript. In each "class," theory and practice are smoothly blended together with plenty of practical examples. The class project that runs through the book reinforces the learning in an integrated, real-world context, using Flash MX as the illustrative vehicle.
Recent Advances in Constraints: 14th Annual ERCIM International Workshop on Constraint Solving and Constraint Logic Programming, CSCLP 2009, ... / Lecture Notes in Artificial Intelligence
Естественные науки
Автор: Javier Larrosa, Barry O'Sullivan
Страниц: 164
Язык: Английский
Издательство: Springer
ISBN: 3642194850
This book constitutes the thoroughly refereed post-proceedings of the 14th Annual ERCIM International Workshop on Constraint Solving and Constraint Logic Programming, CSCLP 2009, held in Barcelona, Spain, in June 2009. The 9 revised full papers presented were carefully reviewed and selected for inclusion in this post-proceedings. The papers in this volume present original research results and applications of constraint solving and constraint logic programming in several domains. Among the issues addressed are solving argumentation frameworks, software consistency, modeling languages, static design routing, dynamic constraint satisfaction, and constraint-based modeling.
The Art of Computer Programming. Vol. 4A. Combinatorial Algorithms
Компьютеры и сети → Программирование
Автор: Donald E. Knuth
Язык: Английский
Издательство: Addison-Wesley Professional
ISBN: 978-0-201-03804-0
The level of these first three volumes has remained so high, and they have displayed so wide and deep a familiarity with the art of computer programming, that a sufficient “review” of future volumes could almost be: “Knuth, Volume n has been published.”
A Parallel Programming with Microsoft Visual C++: Design Patterns for Decomposition and Coordination on Multicore Architectures
Компьютеры и сети → Программирование
Автор: Colin Campbell, Ade Miller
Страниц: 208
Язык: Английский
Издательство: Microsoft Press
ISBN: 0735651752
Your CPU meter shows a problem. One core is running at 100 percent, but all the other cores are idle. Your application is CPU-bound, but you are using only a fraction of the computing power of your multicore system. Is there a way to get better performance?
The answer, in a nutshell, is parallel programming. Where you once would have written the kind of sequential code that is familiar to all programmers, you now find that this no longer meets your performance goals. To use your system's CPU resources efficiently, you need to split your application into pieces that can run at the same time. Of course, this is easier said than done. Parallel programming has a reputation for being the domain of experts and a minefield of subtle, hard-to-reproduce software defects. Everyone seems to have a favorite story about a parallel program that did not behave as expected because of a mysterious bu...
Accelerated C++: Practical Programming by Example
Компьютеры и сети → Программирование
Автор: Andrew Koenig, Barbara E. Moo
Страниц: 453
Язык: english
Издательство: Addison-Wesley
If you don't have a lot of time, but still want to learn the latest in C++, you don't have to learn C first. You might learn more by digging into current language features and classes from the very beginning. That's the approach that's offered by Accelerated C++, a text that delves into more advanced C++ features like templates and Standard Template Library (STL) collection classes early on. This book arguably can get a motivated beginning programmer into C++ more quickly than other available tutorials.
What separates this title from the rest of the pack is that it jumps right in with samples that take advantage of the Standard C++ of today--from streams to built-in container classes, such as vectors and linked lists. Early examples are more complex than in other books, but the thoroughness and relaxed pace of the explanations will bring the novice up to speed. (Although it ships at a slender 350 pages, Accelerated C++ is packed with samples, tips, and example problems; about 10 per chapter.)
Android Programming Tutorials, 3rd Edition
Компьютеры и сети → Программирование
Автор: Mark L Murphy
Год: 2011
Язык: Английский
Издательство: CommonsWare
О книге: Android Programming Tutorials show you what you can do with Android, through a series of 40 individual exercises. Android Programming Tutorials gives you hands-on instruction in how to build sophisticated Android applications, using many of the technologies outlined in CommonsWare’s other Android books. These exercises lead you through the basics of creating Android applications, all the way through many fun Android features like Internet access, location tracking, maps, integrated WebKit browsers, cameras, accelerometers, home screen widgets, and much more.
Service-Oriented Computing: ICSOC 2010 International Workshops PAASC, WESOA, SEE, and SC-LOG San Francisco, CA, USA, December 7-10, 2010, Revised ... / Programming and Software Engineering
Компьютеры и сети → Программирование
Автор: E. Michael Maximilien, Gustavo Rossi, Soe-Tsyr Yuan, Heiko Ludwig, Marcelo Fantinato
Страниц: 280
Язык: Английский
Издательство: Springer
ISBN: 3642193935
This book constitutes the joint post-proceedings of four topical workshops held as satellite meetings of the 8th International Conference on service-oriented computing, ICSOC 2010, held in San Francisco, CA, USA in December 2010. The 23 revised papers presented together with four introductory descriptions are organized in topical sections corresponding to the individual workshops: performance assessment and auditing in service computing (PAASC 2010), engineering service-oriented applications (WESOA 2010), services, energy and ecosystems (SEE 2010), and service-oriented computing in logistics (SOC-LOG 2010)
Object Oriented Perl: A Comprehensive Guide to Concepts and Programming Techniques
Компьютеры и сети → Программирование
Автор: Damian Conway
Страниц: 490
Язык: Английский
Издательство: Manning Publications
ISBN: 1884777791
Techniques and tricks to master basic and advanced OO Perl for programmers who already have basic to intermediate skills in procedural Perl.
Integrated Circuit and System Design. Power and Timing Modeling, Optimization and Simulation: 15th International Workshop, PATMOS 2005, Leuven, ... / Programming and Software Engineering
Техника и технологии
Автор: n/a
Страниц: 768
Язык: Английский
Издательство: Springer
ISBN: 3540290133
This book constitutes the refereed proceedings of the 15th International Workshop on Power and Timing Optimization and Simulation, PATMOS 2005, held in Leuven, Belgium in September 2005.
The 74 revised full papers presented were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on low-power processors, code optimization for low-power, high-level design, telecommunications and signal processing, low-power circuits, system-on-chip design, busses and interconnections, modeling, design automation, low-power techniques, memory and register files, applications, digital circuits, and analog and physical design.
Beginning game programming
Компьютеры и сети → Программирование
Год: 2006
Язык: Английский
Издательство: Thоmson/Cоurse Tеchnology
This book provides an introduction to the entire field of game programming. As readers work through the book, they will produce two working games: one in 2D and one in 3D--offering a good introduction to DirectX programming. Beginning with an introduction to basic Windows programming, this book quickly advances to the basics of DirectX programming, moving up from surfaces to textures and then to 3D models. This book offers coverage of the introductory concepts of game programming, paving the way for more advanced books on the subject. Readers will develop a working knowledge of the terminology and basics of game programming that will enable them to progress to more advanced game programming topics.
Позже
Maxim Россия
Prevention
Discovery
Top Gear